HanniLiu

Graphic · Motion · Game · Sound

I am Hanni, a multidisciplinary maker working across graphic design, motion, illustration, sound and games. I turn everyday observations into visual experiences with colour, rhythm and interaction.

Selected work

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140 Years of Melbourne Trams
Information Design / MotionMay 2026

140 Years of Melbourne Trams

Melbourne's 140-year tram history compressed into a high-contrast yellow information system and extended as a twenty-second motion infographic.

Rush to School!
Game Design / Pixel ArtMay 2026

Rush to School!

A fast-paced, top-down pixel game about running late in the morning, designed and built across three levels from character, environment and UI through

↗ Play on itch.io
Sound Design for Motion
Sound Design / MotionMay 2026

Sound Design for Motion

A set of sound-design studies for a cycle-to-school animation and seagull ident, moving from music and off-screen sound through Foley, dialogue and fi

Nodefest Seagull Ident
Motion Identity / CharacterApr 2026

Nodefest Seagull Ident

A twenty-second ident for Nodefest's Flora & Fauna theme, in which a geometric seagull invades the screen and transforms into the Node mark.

RMIT Mid-Year Showcase Identity
Visual Identity / CampaignMar 2026

RMIT Mid-Year Showcase Identity

A visual identity for the RMIT VEGA 2026 Mid-Year Showcase, spanning posters, social media and short motion pieces, with an upward staircase represent

Cycle to School Awareness Campaign
Illustration / CampaignMar 2026

Cycle to School Awareness Campaign

A hand-drawn public-awareness animation for young audiences, exploring safe cycling and the school commute through character, city life and multiple s

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