Graphic · Motion · Game · Sound
I am Hanni, a multidisciplinary maker working across graphic design, motion, illustration, sound and games. I turn everyday observations into visual experiences with colour, rhythm and interaction.

Melbourne's 140-year tram history compressed into a high-contrast yellow information system and extended as a twenty-second motion infographic.

A fast-paced, top-down pixel game about running late in the morning, designed and built across three levels from character, environment and UI through
↗ Play on itch.io
A set of sound-design studies for a cycle-to-school animation and seagull ident, moving from music and off-screen sound through Foley, dialogue and fi

A twenty-second ident for Nodefest's Flora & Fauna theme, in which a geometric seagull invades the screen and transforms into the Node mark.

A visual identity for the RMIT VEGA 2026 Mid-Year Showcase, spanning posters, social media and short motion pieces, with an upward staircase represent

A hand-drawn public-awareness animation for young audiences, exploring safe cycling and the school commute through character, city life and multiple s