Game Design / Pixel Art

Rush to School!

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A fast-paced, top-down pixel game about running late in the morning, designed and built across three levels from character, environment and UI through to gameplay.

Discipline
Games
Date
May 2026
UnityPixel ArtUI DesignPlaytesting

Project overview

Rush to School! is a fast-paced, top-down pixel game. Before the countdown ends, the player must travel through home, street and school environments, avoiding hazards and enemies, collecting everything needed for class and reaching school in time.

Starting from an original game concept, I developed the visual style, character and environment assets, interaction design, level flow, sound and Unity prototype.

Design goals

From testing to refinement

I ran several playtesting rounds and adjusted enemy positions, level pacing and interface information in response to observation and tutor feedback. The final version adds a start screen, pause and mute controls, win-and-lose states, scene transitions and clearer timing and interaction prompts.

Testing helped the work move from a functional prototype to a more complete game experience. It also gave me a much more practical understanding of how visual design supports player decisions.

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